Cognition is activities of understanding, thinking, learning, and remembering (Webster) |
An article published by the scientific journal outlet Elsevier titled "MMORPGS and Cognitive Performance" was a study conducted on 1280 High School students to determine if MMORPG's had an impact on cognitive performance. The authors Bruno Campello de Souza, Leonardo Xavier de Lima e Silva, and Antonio Roazzi concluded that " MMORPG players tend to be more hyper cultural than their non-playing peers, engaging more not only in games in general but also in the use of almost every type of digital technology." They noticed this was accompanied by evidence of "superior logical and mathematical skills". Their study also concluded this increase in cognitive thinking directly held positive impact to academic performance. This positive impact was directly related to the time spent playing MMORPG's. The reason why the outcome was so successful is because of the complex thinking involved in playing these games whilst concurrently being in a social environment.
Black Desert Online, a next-gen Korean MMORPG emphasizes social interaction |
When playing an MMO, you are interacting with media in ways that simply aren't possible compared to more passive media. This interactment will ultimately affect the user in a multitude of ways. Communities and long term friendships have been made in many MMO's and these social interactions help with social skills and cognitive growth, especially amongst adolescents. However, there can be negative affects that MMO's have on users. For example, MMORPG's usually have a large scale group activity called raids in which players gather together in order to destroy boss that is extremely high in difficulty. When in a group such as this, it wouldn't be surprising if the social environment suddenly turned hostile if one user does not play their part.
Is passive media not worth engaging with the lack of cognitive improvement that active media such as MMO's provide? Well it is up to the user to decide that. Passive Media such as T.V comes with its own benefits as well. Although it is not as taxing on the mind as an MMO it can still stimulate come type of cognitive performance. An example of this is the game Jeopardy in which the user at home watching may want to try to answer the questions posted. Another example would be if the user is engaged in a channel that dealt with politics and the economy. Subjects such as those require a deeper understanding to comprehend all the details. Passive media in general is more laid back and mostly requires the user to only retain knowledge and not issue it. This allows the user to even sleep while engaged in them because of the little effort involved with the brain.
Passive Media can require little to no Cognitive Performance |
In conclusion, with the fast pace of American culture combined with exhaustive routines of work and school, at the end of the day everyone wants to sit back and relax. Whether this is in the form of active media such as playing MMO's or passive media such as T.V, it is up the the user to decide which is more beneficial and enjoyable. Some might like the relaxing nature of sitting back and watching a movie whilst others enjoy more social environments where users get together for a common purpose. Although passive media is less taxing on the brain and doesn't require much thinking, active media can play a big part is increasing cognitive performance.
Very interesting topic with a great explanatory headline. It provided me with some important information that I needed to know before reading the post. However, structurally speaking you should try to put the videos in between your text and not right next to them. Also, some explanatory subheads would help filter your information in the upside down pyramid structure. Other than that, I really like how your main points relate back to the concept of technological determinism and that technological advances are changing our society more and more. The only thing I would add to this post is the future of the video game industry in relation to this study. If the results really indicate true social and cognitive improvement through video games then how video games will continue to implement new technology to further the social connectivity of video games is very important. All in all, this overall topic is very intriguing considering the ever-growing popularity of video games.
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